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Supreme Commander: Forged Alliance

Supreme Commander: Forged AllianceFrom: THQ
Category: Video Games

List Price: $19.99
Buy New: $7.91
as of 7/29/2010 14:10 CDT details
You Save: $12.08 (60%)



New (10) Used (6) from $7.91

Seller: ravenclawmage
Rating: 3.5 out of 5 stars 27 reviews
Sales Rank: 2210

Platform: Windows XP
Genre: Action Video Games
ESRB: Everyone 10+
Media: Video Game
Number Of Items: 1
Batteries Included: No
Operating System: Windows XP
Shipping Weight (lbs): 0.4
Dimensions (in): 7.5 x 5.5 x 1.1

MPN: 49327
Model: 49327
UPC: 752919493274
EAN: 0752919493274
ASIN: B000U8AYOO

Release Date: November 5, 2007
Availability: Usually ships in 1-2 business days

Features:
  • Supreme Commander: Forged Alliance PC

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Editorial Reviews:

Product Description
Supreme Commander: Forged Alliance PC


Customer Reviews:
Showing reviews 1-5 of 27



5 out of 5 stars Fantastic Game   December 12, 2007
C. Huggins
5 out of 5 found this review helpful

This is a fantastic update on the original. A revised and improved UI, plenty of new and interesting units, and an interesting new race to play as make this a must have if you enjoyed Supreme Commander. Anyone who doesn't care for resource management, or found the original overwhelming in terms of size and scope should stay away from this one, as it shares the same core concepts. For everyone else, this is a must have.


5 out of 5 stars What the original SC should have been   August 29, 2009
Yu-jin Chia (Cupertino, CA USA)
4 out of 4 found this review helpful

Supreme Commander: Forged Alliance is technically an expansion pack for the core game. In practice, however, it's a bit more than that- much like C&C Generals: Zero Hour was. This is largely because the meat of Supreme Commander has always been its skirmish/multiplay modes. Simply put, Forged Alliance makes SC a much better game- it adds a great deal of improvement to the AI, especially in terms of pathfinding, and makes a lot of useful improvements to units and the interface. As gravy, it also adds a campaign that's actually fun to play.

It is immediately evident that the AI has been improved. Enemy units are more aggressive, enemy commanders actually rebuild things you blow up, and pathfinding in particular is massively improved. I've still seen units get stuck once in a while, but it's a far cry from the original game- where sometimes ships or tanks literally couldn't even get out of their factory and you're forced to reclaim the structure to clear logjams. Generally speaking, if you order ground or naval units to go somewhere they actually get there now. They'll even take the fastest path and arrive in formation if applicable, so it doesn't take them a half hour to reach the destination. I can't stress how much of a relief this is after having played old SC skirmish.

In the original game, defenses were ridiculously overpowered. If you had half a brain cell and knew what to build, you could erect a nearly invincible base; this made it very easy to arrive at a stalemate in melee games. To a great degree this has been resolved in Forged Alliance, especially when it comes to experimental units. Experimentals are SCARY now, whereas previously they were essentially a waste of resources. Even solo they can crack pretty much any defense, save for one supported by other experimentals. Even then, they'll likely do pretty serious damage before going down, which means it's actually a good thing to go on the offensive now. This greatly improves the pacing of the game, as you're actually inclined to seize the initiative instead of turtling. A lot of units and structures have also been added, some of which are pretty darn powerful. They also add more distinction between the races, giving them unique combat advantages with special high tech units (e.g. Aeon get a T3 torpedo bomber, missile ship, and sniper bot).

The added units are nice, but there's something even better: a fourth faction, the Seraphim. Their units are quite interesting, especially in appearance, and they're definitely worth checking out. To do so you'll have to play skirmish/multiplayer mode, as there's no Seraphim missions in the campaign. In the single player missions (which are about as long as one of the original campaigns) they serve as the enemy. The plot is actually rather interesting, the levels are more challenging than the originals, and you start at the highest tech level. It's engaging enough that you might actually want to play it again as a different faction (you choose at the start) and there's fewer stupid instant-fail conditions that cause you to waste time and discourage replay. Those who have played the original game will likely find that the individual campaign levels run a bit faster than before, but this is largely due to the changes in units rather than any difference in map size or number of objectives. Additionally, you'll sometimes have AI allies that are actually worth keeping up- a far cry from the rarely seen and often useless assistance you got before.

One of the most irritating things about vanilla SC was the fact that you couldn't see jack squat. Most units didn't have a radar or sonar and had very short vision range, so you couldn't even see where enemies are. Things like air and land scouts could see farther, but were so weak and vulnerable that usually the moment you spot something they'd blow your scout away. The only real way to crack a heavily defended base was to go build a radar array in range of them, set up some artillery, and shoot into the fog of war until all the icons disappear. It was a pretty common situation to actually never see your enemy's base. Forged Alliance greatly improves this: units in general can see much farther, most units have radar or sonar- and all have had their ranged increased. There are also methods other than spy planes to scout enemy positions. Now when you nuke your opponent's base, you can actually watch the fireworks!

The bottom line is that Forged Alliance is much more than an expansion; it in fact remakes the game and does a very good job at it. I honestly have no complaints with Supreme Commander now, and really wish GPG had done this good a job with the game in the first place. Better late than never, though, and if you had even a remote affection for the original then this is a must-have.



5 out of 5 stars Husband is enjoying the game   February 9, 2008
L. Dougherty
2 out of 2 found this review helpful

I don't play this game but got it for my husband. He seems to be enjoying it (based on the fact he sits in front of the compter playing for a little too long sometimes he he).

The only complaint I have ever heard from him is a compter hardware related issue; he believes we nee a faster/better video graphics card as the graphics occasionally stutter. Our compter is a least 3yrs old so this may well be. He has made no comments about the game itself!

He loves these kind of games and had been playing Command and Conquer series.



5 out of 5 stars Great if you like Supreme Commander   March 20, 2009
B. Bias (Cincinnati, OH United States)
2 out of 2 found this review helpful

If you like the original game, Supreme Commander, then you will realy enjoy Forged Alliance. The interface has subtle but good improvements. The new units add nice options. T4 is slightly easier to build, and T3 is stronger for defending against those experimental units. I have been playing Forged Alliance almost daily for 2 months now, and I am very happy with my purchase.

Oh, but you will still need a beast of a computer to play the largest maps with the most units.



5 out of 5 stars Awesome   February 16, 2008
Chad Mullican (Fort Hood, Texas)
This is an awesome follow up on a really great game. I like how it has alot of the same controls and game play while adding more to an already massive arsenal. I think that a good story line is one of the major parts of what makes a game great, and they honestly did a great job with it. I would highly recommend this game to everyone looking for a challenge of your skills.

Showing reviews 1-5 of 27



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